

#Kings bounty the legend heal troops how to
The simple solution is to just sell any excess scrolls for spells that you don't need (which will also net you some extra money) until you're under the limit (if you don't know how to sell scrolls just open up your spellbook while you're visiting a castle, then right-click on the spell scroll you wish to sell).Īlso, a few tips for Demonia. The limit on scrolls doesn't prevent you from picking up additional scrolls that you find, but it does prevent you from buying additional scrolls if you're over the limit. There's a limit on the number of scrolls you can carry (shown as a number like 34(23) right beneath your mana when you open your spellbook). I assume you're talking about not having room to buy the Resurrection scroll, as there's no limit on the number of learned spells you can have. Lake faeries or sprites are great damage dealers (with no retaliation), and if you're using Anga's Ruby will be very fast and have high critical hit rates a tactic to use here is get a stack of them right in the middle of the enemy to draw most of the first round attacks, then use Time Back to undo all that damage at the start of the second round. Black dragons are also a good choice as their high magic resistance means you can park them next to necromancers and they can trade blows while taking very little damage (as necromancers do magic damage) depending on positioning you can also use their opening move to fly while breathing fire, damaging several enemies, parking them next to a stack of necromancers, and also creating a hole in the barrier for your other units to move through. On the other hand, priests/inquisitors are quite good ranged units to bring along, as they get a damage bonus against undead.

Archers/elves/hunters aren't particularly useful as skeletons and bone dragons have a very high resistance to arrow attacks. For any big stacks of slower units (skeletons, zombies, black knights, undead spiders) try to just control them with things like slow, traps, and Ice Thorns while you take out the more mobile units and ranged units.ĭarrkPhoenix: Army choice is quite important for this battle.

If vampires are present try to wait for them to shift into bat form before attacking them, as they have fewer HP in that form (plus any ancient vampires, in vampire form, automatically dodge any critical hits). Neutralize any necromancers by parking some black dragons next to them, but don't worry about focusing much damage on them initially (as they take a while to kill, and your efforts are better focused on quickly killing other enemies). Focus your initial efforts on taking out any bone dragons on the field (as they can otherwise be quite a pain), along with any massive stacks of skeleton archers (priest/inquisitors can take these down pretty quick). Don't focus on taking out the crystal until the end, when you've pretty much got the rest of the battlefield under control. Lake faeries or sprites are great damage dealers (with no retaliation), and if you're using Anga's Ruby will be very fast and have high critical hit rates a tactic to use here is get a stack of them right in the middle of the enemy to draw most of the first round attacks, then use Time Back to undo all that damage at the start of the second round.įor tactics, you need to be fairly aggressive in this fight, so that you can take out the enemies faster than Karador and the crystal can raise them. Army choice is quite important for this battle.
